Global Embedded System Market – Industry Analysis, Size, Share, Growth, Trends and Forecast, 2012 – 2018

Transparency Market Research published new market report “Embedded SystemMarket -Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2012 – 2018″, the market was valued at USD 121 billion in 2011, which is expected to reach USD 194.27 billion by 2018, growing at a CAGR of 6.8% from 2012 to 2018.

Browse the full report with  TOC at http://www.transparencymarketresearch.com/embedded-system.html

Increasing demand for smart devices such as smart electricity and water meters is a significant driving force for the market. Smart meters facilitate monitoring and management of energy consumption and ensure two-way communication with the utility. The usage of multicore processors in embedded systems in order to facilitate low power consumption and higher efficiency is also a major growth driver. In addition, declining microcontroller prices and growth in the healthcare industry are expected to have a positive impact on embedded system demand over the forecast period. This can be attributed to the substantial number of embedded systems used in medical devices such as blood glucose monitors. Downturn in the automotive industry on a global level is expected to act as a barrier for the market in the near future.

Embedded hardware accounted for over 90% of the overall revenue in 2012, and is expected to continue dominating the market over the next few years. In terms of application, the automotive segment held the highest market share, and was valued at approximately USD 27 billion in 2012. The consumer electronics segment is expected to grow at the highest CAGR of 7.3% from 2012 to 2018. North America was the market leader in 2012, and Asia Pacific is expected to be the fastest growing region, with an expected CAGR of 7.4% from 2012 to 2018. This is largely due to the high demand for consumer electronics in this geography.

The market is fragmented, with key players divided in terms of the products and services they offer. Major industry players include Intel Corporation, ARM Holdings plc, Renesas Electronics Corporation, Freescale Semiconductor, STMicroelectronics, Microsoft Corporation, and Tata Elxsi among others.

The report studies the global embedded system market, and provides estimates in terms of revenue (USD Billion) from 2012 to 2018.

Embedded systems constitute hardware and software that together facilitate the accurate functioning of the target device. They account for a considerable percentage of an automotive, and are present in the vehicle’s engine, infotainment system, navigation system, and other body electronics. Besides automotives, they are embedded in a variety of devices across a wide range of application areas. The global embedded system market has been analyzed and estimated in terms of revenue (USD Billion) from 2012 to 2018. The market has been segmented on the basis of type, application, and geography.

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Head Mounted Display Market – Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 – 2019

http://www.transparencymarketresearch.com/head-mounted-displays.html

Key embedded system types include hardware and software. The application segments included in the report are automotive, telecommunication, healthcare, industrial, consumer electronics, military and aerospace, and others. Other applications consist of government, office automation, as well as retail. The market has also been studied on the basis of geography, and major regional segments include North America, Europe, Asia Pacific, and Rest of the World.

Market data for the aforementioned segments has been provided from 2011 to 2018. The report also includes value chain analysis, Porter’s five forces analysis, and market attractiveness analysis on the basis of application. In addition, the study consists of company market share for key embedded hardware providers on a global level. Major participants profiled in the study include Intel Corporation, Renesas Electronics Corporation, Freescale Semiconductor, Samsung Electronics Corporation, ARM Holdings plc, Microsoft Corporation, KPIT Cummins Infosystems Limited, and STMicroelectronics among others.

Browse the full report with  TOC at http://www.transparencymarketresearch.com/embedded-system.html

Global Gaming Market Research Report Published By Transparency Market Research

According to a new market report published by Transparency Market Research “Gaming Market  Global Industry Analysis, Size, Growth, Share and Forecast 2011 – 2015“, global gaming market was worth USD 70.5 billion in 2011 and is expected to reachUSD 117.9billion in 2015, growing at a CAGR of 13.7% from 2011 to 2015. In the overall global market, The Asia pacific region is the fastest growing geographical segment till 2015.The demand is forecasted to increase in the upcoming years worldwide due to advanced gaming features and increasing number of internet users.Transparency Market Research
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The Global Gaming market is influenced by the emerging number of users who take up gaming as the best tool of entertainment. Consumers look for exciting world of interactive entertainment at their finger tips. Consumer’s interest has reflected into robust growth of the industry. The users range from the age group of 5 years to 45 years. The Gaming industry is divided into software market and the Hardware market. The hardware market comprise of the physical instruments such as consoles, Gaming Hardware tools, PC, Laptops, Mobile, Tablets etc whereas the software market includes the new gaming software development . The software market accounts for the maximum share in revenue generation than the hardware market which is followed by the revenues generated by online gaming market.Gaming has boost up due to increase usage and supportability on Laptops, Mobile, and Tablets etc.There are millions of games which are available for free on the internet or at a very minimum price.
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This report is an effort to identify factors, which will be the driving force behind the gaming market in the next few years. The report provides extensive analysis of the industry, current market trends, industry drivers, applications and challenges for better understanding of the market structure. The report has segregated the gaming industry in terms of demand by products and geography and application in different sectors. We have used a combination of primary and secondary research to arrive at the market estimates, market shares and trends. We have adopted bottom up model to derive market size of the global gaming market and further validated numbers with the key market participants and C-level executives.

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This report highlights the industry with the following points:
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  • Definition, estimates & forecast of gaming market from 2011 to 2015
  • Analysis of product and their application across industry for gaming market with historical data and forecast
  • Trends and forecast for four geographic markets, namely U.S, Europe, Asia-Pacific and Row based on their demand by types.
  • This report also focuses on the emerging technologies in the gaming industry.
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This research is specially designed to estimate and analyze the demand and performance of gaming products in a global scenario. The research provides in-depth analysis of gaming product manufacturers, product sales, and trend analysis by segments and demand by geography. The report covers all the major product types of the global gaming market and provides in-depth analysis, historical data and statistically refined forecast for the types covered. The study presents a comprehensive assessment of the industrial challenges, strategies and innovations in the field of study.
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The in-depth research and high level analysis will allow gaming product manufacturers, lawmakers, large retailers, game zone owners and research and development agencies to make informed decisions about gaming equipment manufacturing, designing, marketing, planning growth strategies and gaining competitive advantage.
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The availability of high speed internet connectivity, Sophisticated gaming techniques, Efficient hardware compatibility, increased disposable incomes, are the drivers which provides boom in the gaming industry.Fraudulent gaming, maturation of the technology and innovation in other entertainment industry proves to be a restrain in the growth of gaming industry. There is a vast scope on the gaming industry. Game developers can emphasis on non core products by providing valuable new products and services. More inputs on the concept of online gaming can be beneficial for the growth in the industry. Mergers and acquisition of the gaming companies with the service providers can bring makeable change in the industry.
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