According to a new market report published by Transparency Market Research “Gaming Market – Global Industry Analysis, Size, Growth, Share and Forecast 2011 – 2015“, global gaming market was worth USD 70.5 billion in 2011 and is expected to reachUSD 117.9billion in 2015, growing at a CAGR of 13.7% from 2011 to 2015. In the overall global market, The Asia pacific region is the fastest growing geographical segment till 2015.The demand is forecasted to increase in the upcoming years worldwide due to advanced gaming features and increasing number of internet users.
The Global Gaming market is influenced by the emerging number of users who take up gaming as the best tool of entertainment. Consumers look for exciting world of interactive entertainment at their finger tips. Consumer’s interest has reflected into robust growth of the industry. The users range from the age group of 5 years to 45 years. The Gaming industry is divided into software market and the Hardware market. The hardware market comprise of the physical instruments such as consoles, Gaming Hardware tools, PC, Laptops, Mobile, Tablets etc whereas the software market includes the new gaming software development . The software market accounts for the maximum share in revenue generation than the hardware market which is followed by the revenues generated by online gaming market.Gaming has boost up due to increase usage and supportability on Laptops, Mobile, and Tablets etc.There are millions of games which are available for free on the internet or at a very minimum price.
This report is an effort to identify factors, which will be the driving force behind the gaming market in the next few years. The report provides extensive analysis of the industry, current market trends, industry drivers, applications and challenges for better understanding of the market structure. The report has segregated the gaming industry in terms of demand by products and geography and application in different sectors. We have used a combination of primary and secondary research to arrive at the market estimates, market shares and trends. We have adopted bottom up model to derive market size of the global gaming market and further validated numbers with the key market participants and C-level executives.
This report highlights the industry with the following points:
- Definition, estimates & forecast of gaming market from 2011 to 2015
- Analysis of product and their application across industry for gaming market with historical data and forecast
- Trends and forecast for four geographic markets, namely U.S, Europe, Asia-Pacific and Row based on their demand by types.
- This report also focuses on the emerging technologies in the gaming industry.
This research is specially designed to estimate and analyze the demand and performance of gaming products in a global scenario. The research provides in-depth analysis of gaming product manufacturers, product sales, and trend analysis by segments and demand by geography. The report covers all the major product types of the global gaming market and provides in-depth analysis, historical data and statistically refined forecast for the types covered. The study presents a comprehensive assessment of the industrial challenges, strategies and innovations in the field of study.
The in-depth research and high level analysis will allow gaming product manufacturers, lawmakers, large retailers, game zone owners and research and development agencies to make informed decisions about gaming equipment manufacturing, designing, marketing, planning growth strategies and gaining competitive advantage.
The availability of high speed internet connectivity, Sophisticated gaming techniques, Efficient hardware compatibility, increased disposable incomes, are the drivers which provides boom in the gaming industry.Fraudulent gaming, maturation of the technology and innovation in other entertainment industry proves to be a restrain in the growth of gaming industry. There is a vast scope on the gaming industry. Game developers can emphasis on non core products by providing valuable new products and services. More inputs on the concept of online gaming can be beneficial for the growth in the industry. Mergers and acquisition of the gaming companies with the service providers can bring makeable change in the industry.
Browse the full report at http://www.transparencymarketresearch.com/global-gaming-market.html
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